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Moi3d quad mesh retopology12/11/2022 ![]() Well… I’m in the same boat as you… I have tried silo though, but 2 seems to have some large leaps forward for the app… From what I can tell though is how you like to model… sort of… Think of the way most of us started modeling… Cude… Edgeloop… Move CV… Move face… Thats silo, to start… Then you build up the resolution a bit then start modeling in in detail… With the new zbrush it seems reversed… Start a mesh with zspeheres… Detail it all you want… Then using the zspeheres rig to create new topology you can create your low res mesh with the topology flow you want… So as far as getting the shape you want… Same ends, just a opposite ways of getting there… But from what I’ve seen with silo its displacement brush can’t generate the detail that zbrush can, nor from what I read so far about it it doesn’t have 3d layers… Which is an awesoem feature I might add… A non-linear modeling workflow really frees you up… It almost seems silo 2 caught up with zbrush with creating wrinkles and what not, but not with creating pore level detail… Creating the colormap in zbrush seems more refined too… Although with silo I’m betting you have better control over uv layout… Although I keep seeing paint in 3d without uv’s… i would be if your taking the model out of zbrush in maya, xsi, max, etc… Your gonna need those uv’s… GUV and AUV are nice for quick jobs but limit you once you leave zbrush and need to work with the colormap… So, from what I can gather silo only has a few ups over z, uv control being one and if your used to the traditional modeling style… But with the new features coming it seems like you can do almost all your modeling in zbrush and only have to leave to animate… Heck, if your using a comprehensive package like maya… Make your model in zbrush, take the low res out, layout the uv cords and bring it back into brush… Then again silo is only a lil over 100… So thats my rant… I could be wrong on some thing since both aren’t out and I’m just going with whats been post in text and video.
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